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Game maker studio 2 walk animation
Game maker studio 2 walk animation












Show respect to all users of the subreddit and have patience with other users when providing help.Content must demonstrate a previous effort and research before posting and must provide adequate detailed information.Content must not use "click-bait" titles, shortened links, or solicitation.Content must not be obscene, illegal, racist or offensive.Content must be directly related to GameMaker.subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide.GameMaker Handbook - The Ultimate Resource for Beginners.Whenever you call it, you want it to be for only the instant the animation changes, not set continually in every step. I'm not sure, largely because of that, that image_index would reset to 0 if you change the sprite, but if it's that vital for your animations for them to always play from a set point, it would probably be better to set the image_index change to happen when the key for movement is initially pressed, or when any other applicable conditions are met (landing from a fall, for example). The variables GM is using for this (image_speed, image_blend, etc.) are part of your object, not the sprite you've set for it, so changing the sprite_index variable does just that and only that. If all of your sprites are running at 0.5, you may as well save yourself some trouble and just set that at the start of the step, if not just in the Create event. You also don't need to set image_speed every time you change the sprite. He's basically resetting how GM's tracking what frame it's on every step. If (sprite_index!=spr_player_move) image_index = 0 Ĭonstantly setting the image_index would do it, yeah. All I want, is to be able to view the animation of my sprite when my character is rolling/sprinting.

game maker studio 2 walk animation

So it is the code that is the problem, not the sprite. And if I change it around to be the animation to normal move then it plays. I have tried doing it with - if (sprint) and then the sprite and it changes as well but wont play the animation that goes with it.

game maker studio 2 walk animation

My sprint animation just wont play no matter how I change it. It changes to the sprite just fine and game runs perfect.

game maker studio 2 walk animation

I have tried setting up a bunch of different ways.














Game maker studio 2 walk animation